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World Super League aims to become a place where gamers, traders and fantasy football managers will gather to compete and try to get huge rewards! You can build your roster with the players you’ve always dreamed about and compete with users from all over the world, to climb the ranking and obtain the highest prizes!

WSL - Assets

wsl assets
Players won’t be the only assets on WSL:
  • A coach is needed to deploy a line-up
  • Modules are also needed to set up your formation
  • Bonus cards are special items that have some specific conditions which, if met, will increase your total score

WSL - Marketplace

You can get new cards through packs and competitions, but also through the Marketplace, where your trading skills will help you to improve your roster!

In World Super League you can join numerous competitions choosing the formation of your dream!

In order to successfully deploy a formation you must select 22 items:

  • 1 coach
  • 1 module
  • 11 starting players
  • 4 players on the bench
  • 5 bonus cards
formazioneEach card mentioned before will contribute to increase your total score in different ways.

Starting players will get a score based on their real performances during the matchday of that competition, on top of that they can get a bonus/malus for some specific events.
Here’s the list:
  • + 3 for each goal scored
  • + 1 for each assist served
  • - 0,5 and - 1 respectively for yellow and red cards
  • - 3 for each penalty failed
  • + 3 for each penalty saved
  • - 1 for each goal taken (from the goalkeeper)
  • - 1 for each own goal scored
Players on the bench might replace the starting players in case one of them won’t get a score for any reason.
(You can find more details in 1.5 Substitutions).
You must deploy the lineups for every match, according to the countdown shown in the gaming platform.

The coach gives a +3 bonus to your total score in case the team shown on the card wins, no malus will be applied in case of draw/loss.

The module determines which specific roles you can deploy in your lineup.
(You can find more details in 1.4 Modules)

Bonus cards are really important in World Super League, you must choose 5 for each match and, if their specific condition is met, they will give a further bonus to your total score.
(You can find more details in 2.2 Extra Cards)

A really important aspect of WSL rules: every card has a specific salary/weight. Players have salary and other cards have weight, the total salary/weight of your deployed lineup cannot exceed the salary cap of WSL, which is 400 for the Beta.
Leagues and cups will have a ranking based on the sum of all the scores obtained by the cards you deployed during the leagues/cups matchdays.
Note: bonus cards will trigger only for the starters. If your starting goalkeeper won’t play, then your backup won’t activate any bonus cards (such as Wall and Flying GK).

Another important aspect to consider is that the module card you choose will determine which specific roles you can deploy.
Different modules have different weights, see the list below.

Weight:
20 = 343, 433, 442
15 = 3412, 3421, 4312, 4231
10 = 352, 3511, 4141, 4411

Before digging into the different modules, we should keep an eye on WSL roles, every player has at least one and maximum three roles. This is the list of each role available on WSL:

GK: Goalkeeper
CB: Center Back
RB: Right Back
LB: Left Back
WM: Wide Midfielder
CDM: Center Defensive Midfielder
CM: Center Midfielder
CAM: Center Attacking Midfielder
W: Wing
CF: Center Forward
ST: Striker

As said before, every module will determine which specific roles you can deploy, see the picture below:

roles

In case one or more of your starters won’t play that turn, or won’t get a score for any reasons, they will be replaced by picking the most suitable backup among those you deployed on the bench. The maximum number of allowed substitutions it’s the same of the players allowed on the bench (4).

The Goalkeeper is a unique role, because he can only be replaced by another GK, and if you deploy more than one on the bench the system will automatically pick the first you did choose.

For every other role the system will look into your bench trying to find a perfect substitute, so a player who has the very same role, and in case there’s no one available, it will try to replace him with another player depending on the module.

In our Marketplace   you can buy and sell all the various game assets, through auctions and direct sales.

You can trade cards using the two in-game currencies of World Super League: Noku and Credits. There's a minimum listing price for WSL cards, which depends on their type/overall, as shown in this tab:

minimum listing

Please note: the staff of World Super League strictly prohibits any kind of manipulation activities, being them about the market or the in-game currencies. Moving Noku or Credits from one account to another through suspicious operations might lead to a permanent ban.

If you're struggling to sell a weak/common card you can also discard it and get some Credits back. The amount of Credits will depend on the type/overall, as shown in this tab:

minimum listing

Football is a team sport: you'll need various elements to get the results you wish for. The strength of your roster will depend on all the possible combinations you can do with the various types of cards you own.

White cards

White cards

White cards are similar to the gold ones, with the huge difference that their use is limited: they will disappear after being used!White cards are similar to the gold ones, with the huge difference that their use is limited: they will disappear after being used!

Gold cards

Gold cards

Standard cards for WSL: you will own them forever unlike the white ones! Use your Gold cards to build your best formation and compete in tournaments!

Black cards

Black cards

The rarest cards of WSL: they can give a bonus and deploying them has a lower impact on the formation's cap.

Green cards

Green cards

Fusion cards: merge two combinable green cards to obtain a SUPER CARD

Green cards

Blue cards

These powerful cards have a higher overall and a lower weight compared to the GOLD version.
The overall is increased by 4 points, the weight is reduced by 50% for goalkeepers, 40% for defenders and midfielders and 35% for attackers.

Green cards

Purple cards

These cards celebrate the best players of the season.
Compared to the GOLD version, their Overall is increased by 5 points, the weight is reduced by 50% for goalkeepers and defenders, 40% for midfielders, and 35% for forwards.

EXTRA CARDS

Other than classic bonus/malus outlined in the 1.2 section, in World Super League it’s possible to add 5 extra bonus cards to each formation to improve your game experience.
Choose your Bonus cards wisely according to your formation, triggering them you might obtain enough points to climb the ladder!

PERFORMANCE BONUSES

card

PROLIFIC DEFENCE

Weight:
10
Condition:
If at least one of your starting defenders scored a goal or serve an assist
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

SPECIALIST

Weight:
10
Condition:
If at least one of your starting players scored from a penalty kick
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

TARGET

Weight:
10
Condition:
If at least one of your starting players has suffered at least 4 fouls
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

BLESSED

Weight:
5
Condition:
If at least one of your starting players scored at least one goal and one assist
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

WALL

Weight:
10
Condition:
If your starting goalkeeper got no goals
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

AIR DEFENCE

Weight:
10
Condition:
If at least one of your starting players won at least 3 aerial battles
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

NEAT DEFENCE

Weight:
10
Condition:
If no one of your starting defenders got any yellow or red cards
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

EAGLE EYE

Weight:
10
Condition:
if the total amount of successful long balls made by your whole team is at least 20
Bonus:
+2 points if the card is black, +2 if the card is gold, +1 if the card is white will be added to your final score
card

FOCUS

Weight:
10
Condition:
If the total amount of balls lost by your whole team is less than 56
Bonus:
+2 points if the card is black, +2 if the card is gold, +1 if the card is white will be added to your final score
card

SUPERSONIC

Weight:
10
Condition:
If at least one of your starting players successfully completed at least 3 dribblings
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

FORESEE

Weight:
5
Condition:
If the total amount of minutes played by your starting players is more than 840
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

PROLIFIC TEAM

Weight:
10
Condition:
If the total amount of goals scored by your starting players is at least 3
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score
card

GENEROUS TEAM

Weight:
10
Condition:
If the total amount of assists served by your starting players is at least 3
Bonus:
+3 points if the card is black, +3 if the card is gold, +2 if the card is white will be added to your final score

STATS BONUSES

card

CHEMISTRY generic

Weight:
15
Condition:
If you deployed at least 3 players from the same club
Bonus:
+2 if the card is gold, +1 if the card is white will be added to your final score
card

PATRIOTISM generic

Weight:
15
Condition:
If at at least one of your starting players has suffered at least 4 fouls
Bonus:
+2 if the card is gold, +1 if the card is white will be added to your final score
card

CHEMISTRY specific

Weight:
10
Condition:
If you deployed at least 3 players BAY
Bonus:
+2 points if the card is black, +2 if the card is gold, +1 if the card is white will be added to your final score
card

PATRIOTISM specific

Weight:
10
Condition:
If you deployed at least 3 players ENG
Bonus:
+2 points if the card is black, +2 if the card is gold, +1 if the card is white will be added to your final score

EXTRA BONUSES

card

FROM THE BENCH

Weight:
10
Condition:
If an inactive reserve scores a goal
Bonus:
+4 points if the card is black, +4 if the card is gold, +3 if the card is white will be added to your final score

MODULE CARDS

card
Every module determines which specific roles you can deploy in your lineup. Different modules have different weights, see the list above:
Weight:
20 = 343, 433, 44215 = 3412, 3421, 4312, 423110 = 352, 3511, 4141, 4411

COACH CARDS

card
Condition:
A coach is needed to deploy a line-up, every coach will have a specific weight that you can see in the bottom-right corner of the card

Cups are special competitions with amazing prizes, they may have different rules and criteria that must be met to join, for example the “WSL Cup” can be played by deploying only footballers who are playing in the World Championship.

Other than prizes and marketplace, a good way to obtain new cards is the store, where you can find different kinds of packs.
For the open Beta there will be four different packs:

EXTRA CARDS PACK

5 Extra cards (1 module, 1 coach, 3 bonus)EXTRA CARDS PACK

SILVER PACK

6 Players (chances to find black and green cards)SILVER PACK

GOLD PACK

6 Players (chances to find black and green cards)GOLD PACK

BLACK PACK

12 Items, players + bonus (chances to find black and green cards)BLACK PACK

CHAMPIONS PACK

12 Items from the top European teams, players + bonus (chances to find black and green cards)CHAMPIONS PACK

ALL-IN-ONE PACK

A full set of 26 cards with everything you need to play WSLALL-IN-ONE PACK

ALL-IN-ONE PACK ENG

A full set of 26 cards (from the ENG-1 championship) with everything you need to play WSLALL-IN-ONE PACK ENG

ALL-IN-ONE PACK ITA

A full set of 26 cards (from the ITA-1 championship) with everything you need to play WSLALL-IN-ONE PACK ITA

ALL-IN-ONE PACK ESP

A full set of 26 cards (from the ESP-1 championship) with everything you need to play WSLALL-IN-ONE PACK ESP
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